Jealous?

[ˈshyeə, ˈshyaə], -adverb informal
1. Sarcastic form of "yeah"; often followed by the phrase, "more like..."
2. Portmanteau of "shit" and "yeah."
Good Lord, I don’t even know where to start. Ok…here goes…
Attack Attack is apparently a Christian screamo band that employs auto-tune to help enhance their soul-killing efficiency. This is the only song of theirs that I’ve heard and that’s the way it’s going to stay. Their new song seems to be about Jesus, but it’s named after a Nickelodeon popsicle-stick mascot from the 90’s. There’s also the possibility that this is all some kind of elaborate joke. We can’t really rule that out.
Remember this guy? Neither do I.
I guess this video has become somewhat of a sensation that has provoked the formation of a new “scene” known as “crabcore” wherein musicians hold their guitars in a manner that can only be described as completely idiotic and impractical. I’m not really sure what my favorite part of this video is, though the hot club beats that emerge at the 2:40 mark are undeniably the centerpiece of the work. I’m also rather fond of the “whoo!” at :57, which is accompanied by a spirited little behind-the-head guitar flourish.
To make this whole thing even stranger, there are actually two crummy bands named Attack Attack. (This one is called Attack Attack! While the other is called Attack! Attack!). The other Attack! Attack! sounds like the Gin Blossoms for the Fall Out Boy generation, but I guess they still win by default. Anyway, this whole affair has killed my ability to feel love, so I’m going to wrap this up. At least they’re better than Brokencyde. Jesus, have things gotten so bad, that I’ve resorted to comparing things favorably to Brokencyde? I need a drink.
This is still worse.
If you’ve somehow avoided playing any of the previous God of War games, they’re essentially rage simulators. The basic concept is that you play as a very angry dude named Kratos who explores mythical
The demo on display at
To call GoW beautiful is a bit misleading, since its beauty is of the violent and bloody variety. During my brief demo (about 15 minutes) I had the pleasure of gutting a giant Antelope/Lion/Snake beast, manually removing a Cyclops’s eye, and decapitating some guy and using his severed head as a mystical flashlight. The violence is absurd and way over the top, but it fits the God of War vibe pretty well. If you’re playing these games for subtlety, you’re doing it wrong. Speaking of the creatures, I was really impressed by the monster designs. The whole game has kind of a late 80’s metal album cover aesthetic to it. The Antelope/Lion/Snake beast is a perfect example of how a stupid idea can be visually translated into something ridiculously kickass. In this case, the monster’s neck roared at me. So I tore off one of its own horns and plunged it into one of its faces. So cool.
Generally speaking though, God of War 3 hasn’t advanced the actual gameplay much at all. The game has a very familiar feel to it, though I felt like things just moved and controlled a little bit more smoothly. The old games were already pretty slick in this regard so it’s probably for the best they didn’t change much. The real innovation in these games comes from level designs, and the big set piece boss battles. The demo on display seemed to definitely follow the God of War tradition of never letting you be bored, which if carried through the rest of the game, will be more than enough.
Overall, I was really impressed with this demo. I’ve never really considered myself a huge God of War fan (in fact I’ve barely touched GoW2) but this demo has excited me enough that I kind of want to pick up the PS3 God of War collection that comes out in November, despite it’s dopey cover art which features no fewer than FOUR (4) uses of the God of War logo. In other news, I’m a consumer whore.